Implement auto pistol script? You could ask any one of the top scouts in this game and he\'ll tell you that the ability to properly shoot with your pistol is a very basic skill, and yet one of the more important and challenging ones. There is absoultly no reason to remove it. \"If you can\'t beat them, join them\" shouldn\'t be applied here.
I don\'t like the hitsounds either. Even forgetting the fact that those actually do exist (in the form of characters-being-hurt sounds), this game isn\'t quick-paced enough to say that you don\'t know if you hit or not. Also, imagine spamming nades or rockets - it\'s the soldier\'s/demo\'s responsibility to notice if he hits something, and call it. It is a skill for itself, something to learn and experiment. It\'s fine the way it is, imo.
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