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Reply to “how YOU can help comp tf2”

What I do miss are clear footsteps (thanks for reminding me AcidRenix :P). This has been pissing me off ever since I started playing tf2 (beta). In CSS I could pinpoint enemies from half-way across the map just by the foodsteps. In tf2 you just don\'t hear anything clearly. Except for the machine gun spin-up. Maybe this is because of the background noise on all maps, but it\'s really annoying. And imo using sound is just as important as any other skill in fps games. But maybe it would make the game unbalanced, because you could hear a scout run by or pin-point the exact locating of the medic through walls.
There\'s no doubt that you can\'t hear footsteps as well as you could on CS (whatever version), but it\'s definitely there. Footsteps, fully-charged uber, rocket & pipe jumps, \"Thanks!\" after being buffed, etc... You can get tons of information, it\'s just a bit harder :P

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